Systems Architecture & Distributed Systems Topics
Large-scale distributed system design, service architecture, microservices patterns, global distribution strategies, scalability, and fault tolerance at the service/application layer. Covers microservices decomposition, caching strategies, API design, eventual consistency, multi-region systems, and architectural resilience patterns. Excludes storage and database optimization (see Database Engineering & Data Systems), data pipeline infrastructure (see Data Engineering & Analytics Infrastructure), and infrastructure platform design (see Cloud & Infrastructure).
Full Stack Architecture and Feature Design
Ability to design complete features considering frontend UX, backend API design, database schema, and data flow. Understanding of separation of concerns and communication between layers. API-first design thinking. Discussing trade-offs (e.g., complex queries on backend vs post-processing on frontend). Designing for extensibility and maintainability.
CAP Theorem and Consistency Models
Understand the CAP theorem and how Consistency, Availability, and Partition Tolerance interact in distributed systems. Know different consistency models including strong consistency such as linearizability, eventual consistency, causal consistency, and session consistency, and how to apply them to different use cases. Be familiar with consensus protocols and distributed coordination primitives such as Raft and Paxos, quorum reads and writes, two phase commit and when to use them. Understand trade offs between consistency and availability under network partitions, patterns for hybrid approaches where different data uses different guarantees, and the product and developer experience implications such as latency, stale reads, and API contract clarity.
Technical Innovation and Modernization
Covers leading and executing technical change that raises the engineering bar while preserving operational stability. Topics include identifying and prioritizing innovation opportunities, sponsoring research and experimentation, running proofs of concept and pilots, and introducing new tools or frameworks. Also includes strategies for modernizing legacy systems and architecture with minimal business disruption, managing technical debt, migration planning, rollback and cutover approaches, and maintaining reliability and continuity. Evaluated skills include optimizing performance and cost at scale, establishing engineering standards and best practices, governance and risk management, stakeholder alignment and communication, measuring impact and return on investment, and balancing long term innovation with short term pragmatism.
Requirements to Architecture Mapping
Bridges business and customer requirements to concrete architectural or non functional specifications. Candidates should extract throughput, concurrency, availability, latency, durability, security, compliance and budget constraints from scenarios and translate them into measurable goals such as requests per second targets, latency SLOs, durability levels, retention and encryption requirements. The topic includes creating a requirements matrix that directly informs component choices, capacity planning, and trade off justification.
Scalability and Code Organization
Focuses on designing software and codebases that remain maintainable and performant as features and user load grow. Areas include modularity and separation of concerns, component and API boundaries, when and how to refactor, trade offs between monolith and service oriented architectures, data partitioning and caching strategies, performance optimization, testing strategies, dependency management, code review practices, and patterns for maintainability and evolvability. Interview questions may ask candidates to reason about design choices, identify coupling and cohesion issues, and propose practical steps to evolve an existing codebase safely.
High Availability and Disaster Recovery
Designing systems to remain available and recoverable in the face of infrastructure failures, outages, and disasters. Candidates should be able to define and reason about Recovery Time Objective and Recovery Point Objective targets and translate service level agreement goals such as 99.9 percent to 99.999 percent into architecture choices. Core topics include redundancy strategies such as N plus one and N plus two, active active and active passive deployment patterns, multi availability zone and multi region topologies, and the trade offs between same region high availability and cross region disaster recovery. Discuss load balancing and traffic shaping, redundant load balancer design, and algorithms such as round robin, least connections, and consistent hashing. Explain failover detection, health checks, automated versus manual failover, convergence and recovery timing, and orchestration of failover and reroute. Cover backup, snapshot, and restore strategies, replication and consistency trade offs for stateful components, leader election and split brain mitigation, runbooks and recovery playbooks, disaster recovery testing and drills, and cost and operational trade offs. Include capacity planning, autoscaling, network redundancy, and considerations for security and infrastructure hardening so that identity, key management, and logging remain available and recoverable. Emphasize monitoring, observability, alerting for availability signals, and validation through chaos engineering and regular failover exercises.
Scalability and Future Extension
Design systems that scale: handle 10 items, 1000 items, 10,000 items efficiently. Design for future feature additions without major refactoring. Use abstraction and interfaces to allow flexibility. Discuss how your solution would adapt if requirements changed. This shows you think beyond the immediate requirement.
State Management and Data Flow Architecture
Design and reasoning about where and how data is stored, moved, synchronized, and represented across the full application stack and in distributed systems. Topics include data persistence strategies in databases and services, application programming interface shape and schema design to minimize client complexity, validation and security at each layer, pagination and lazy loading patterns, caching strategies and cache invalidation, approaches to asynchronous fetching and loading states, real time updates and synchronization techniques, offline support and conflict resolution, optimistic updates and reconciliation, eventual consistency models, and deciding what data lives on the client versus the server. Coverage also includes separation between user interface state and persistent data state, local component state versus global state stores including lifted state and context patterns, frontend caching strategies, data flow and event propagation patterns, normalization and denormalization trade offs, unidirectional versus bidirectional flow, and operational concerns such as scalability, failure modes, monitoring, testing, and observability. Candidates should be able to reason about trade offs between latency, consistency, complexity, and developer ergonomics and propose monitoring and testing strategies for these systems.
System Design for Apple Platforms
Architectural patterns and system design considerations for building software on Apple platforms (iOS, macOS, watchOS, tvOS). Includes architecture styles (MVC, MVVM, VIPER, Clean Architecture), data flow and separation of concerns, offline caching and synchronization, caching strategies, performance optimization, platform constraints, and patterns for scalable, maintainable Apple ecosystem applications.