Ideation and Sketching Questions
Rapidly generate and communicate multiple design concepts using low fidelity sketches, wireframes, and annotations. Emphasize clarity of thought rather than visual polish: show user flows, layout options, and interaction ideas through quick drawings and labeled notes. Produce several distinct approaches, evaluate the pros and cons of each, and explain the rationale for selecting the strongest direction. Demonstrate exploration, trade off analysis, and decision making by iterating quickly and exposing your design thinking throughout the process.
EasyTechnical
73 practiced
Compare paper sketching and digital ideation using Figma. For each medium, describe scenarios where you prefer it, how you move from hand sketches to tidy wireframes, and practical steps to preserve design rationale (versioning, photographing sketches, comments). Mention at least two Figma techniques to speed translation from sketches.
HardTechnical
92 practiced
Post-test iteration: imagine a sketch-derived flow failed usability tests with a high error rate on a critical task. Sketch three redesigned alternatives that address the root causes, explain which fixes you would prioritize, define success metrics for each fix, and propose a four-week roadmap to implement and re-test improvements.
HardSystem Design
121 practiced
Information-architecture sketching: for a complex e-commerce platform supporting multiple verticals, sketch a high-level IA (top-level sections) and three different homepage layout strategies: search-centric, curated-collections, and personalized-recommendations. Annotate navigation patterns, deep-linking strategies, and where analytics hooks should be placed to support personalization.
MediumTechnical
76 practiced
Create four desktop product-card layout variations for an e-commerce experience that emphasize different priorities: image-first, information-first, promotional, and minimal. For each low-fidelity sketch include annotations about image size, CTA placement, trust signals (ratings), and responsive behavior, explaining the trade-offs.
HardTechnical
97 practiced
Engineering constraints: design a product gallery interaction for users in low-bandwidth regions where images are slow to load. Sketch three interaction alternatives (progressive enhancement: low-res first, placeholders/skeletons, and offline-first caching). Annotate graceful degradation behavior and expected UX/performance trade-offs for each.
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