Design & User Experience Topics
User experience design, frontend architecture, and design systems. Includes UX principles, accessibility, and design documentation.
Problem Framing and Research
Covers the end to end practice of uncovering, defining, and validating the true problem before designing solutions. Includes techniques for framing ambiguous challenges, performing root cause analysis, and translating business needs into clear problem statements and research objectives. Covers designing and prioritizing research activities including stakeholder and contextual interviews, user interviews, surveys, field research, observational studies, analytics review, competitive and market analysis, and selecting appropriate qualitative and quantitative methods and sample considerations. Emphasizes hypothesis driven research, rapid prototypes and experiments, ethical practice, and using analytics to validate insights. Describes how to set clear success criteria and key performance indicators, surface stakeholder assumptions and constraints, convert vague needs into testable research questions and hypotheses, and produce deliverables such as research plans, personas, user journeys, empathy maps, prioritized findings, and actionable recommendations that inform decisions and design goals.
User Research & Need Identification
Even in a time-constrained design challenge, show your research mindset. What questions would you ask? What assumptions need validation? How would you learn about user needs if time allowed? Demonstrate respect for research and evidence-based design.
User Understanding and Empathy
Focuses on the ability to deeply understand users, build empathy across teams, and ensure user needs drive product decisions. Topics include user research methods such as interviews, surveys, observation, usability testing, and analysis; creation and use of artifacts like personas, user journey maps, empathy maps, and problem framing; synthesizing insights into actionable requirements; and communicating user needs compellingly to influence stakeholders. Candidates should provide examples of how they brought users into design conversations, prioritized user pain points, and measured impact on user experience. Senior candidates should show how they fostered a user centered culture and scaled research and empathy practices across teams.
Learning from Feedback and Iteration
Evaluate how the candidate solicits, interprets, and incorporates feedback from users, teammates, and stakeholders to improve a product, design, or process. Areas include examples of iterative cycles driven by user testing or stakeholder input, specific pivots informed by feedback, changes to documentation or deliverables based on review, techniques for gathering and prioritizing feedback, and evidence of continuous improvement and valuing diverse perspectives.
User Research and User Centered Design
Covers the full practice of grounding design decisions in evidence about users. Topics include research methodologies such as user interviews, surveys, contextual inquiry, usability testing, analytics review, split testing, competitive analysis, and observational studies; creating and using personas, user journeys, and mental models; synthesizing qualitative and quantitative findings into actionable insights; validating designs and hypotheses through testing and measurement; ideation and iterative design cycles that respond to research findings; and practical considerations across levels from junior basics through mid level independent planning and senior strategy for integrating research into product workflows.