Systems and Graphics Optimization Techniques Questions
Covers practical optimization techniques commonly used in systems engineering and real time graphics. Topics include object pooling, level of detail systems, frustum culling, spatial partitioning structures such as quadtrees and octrees, batching and texture atlasing, reducing shader complexity and when to use shaders instead of scripted effects, GPU instancing, texture compression strategies, and memory optimization. Emphasizes trade offs between micro optimization and architectural change, profiling to find hotspots, and understanding the law of diminishing returns when applying optimization effort.
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