Shortest Path and Pathfinding Algorithms Questions
Algorithms for finding shortest or optimal paths in graphs and grids, with emphasis on algorithm selection, correctness, and complexity. Include Dijkstra for non negative weighted graphs, Bellman Ford for graphs with possible negative edges and negative cycle detection, A Star search with admissible heuristics for informed pathfinding in grids and game maps, bidirectional search for speed improvements, and path reconstruction techniques. Cover differences between shortest path in unweighted versus weighted graphs, trade offs of heuristic design in A Star, typical grid and maze problem formulations, and practical applications such as game pathfinding, routing, and navigation.
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