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Testing and Iterating Game Mechanics Questions

Cover strategies for verifying and improving gameplay features through testing and iteration. Topics include unit and integration testing for gameplay code, automated test harnesses for deterministic logic, manual playtests and user research, telemetry instrumentation and metric selection, design of split tests to compare variants, analysis of experiment results, and iteration cycles that incorporate player feedback. Also discuss gating and rollout strategies to reduce risk and how to define success metrics for experiments.

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