Gameplay Balancing and Economy Design Questions
Creating and tuning systems that govern player progression, resource flow, and in game economies so that gameplay remains fair, engaging, and sustainable. Topics include virtual currency design and sinks, pricing and value curves, progression pacing and experience curves, reward frequency and risk reward trade offs, inflation control and exploit prevention, simulation and equation based modelling for balance, telemetry driven tuning workflows, playtesting and iteration strategies, and coordination with monetization and live operations. Candidates should be able to explain data driven methods for balance, experiment design to validate changes, and how economy decisions affect player retention and fairness.
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