Game Engine Architecture Questions
Comprehensive knowledge of game engine structure and runtime behavior, covering the game loop and frame execution model, scene and asset management, entity component system design and object composition patterns, lifecycle and update semantics including fixed update versus variable update timing, prefab and instancing systems, scripting system integration and interop, memory management and object pooling strategies, resource loading and streaming, plugin and extension mechanisms, engine source code exploration and customization, profiling and performance optimization across CPU, GPU, and physics, determinism and networking considerations, and best practices for structuring projects for scalability and maintainability. Includes both engine specific details such as Unity lifecycle methods and prefab workflows and general engine architecture concepts applicable to other engines.
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