Game Balance and Difficulty Progression Questions
Topics cover designing and tuning player facing systems so that challenge and reward scale appropriately. Candidates should be able to explain difficulty curves, parameter tuning, trade offs between fairness and challenge, dynamic difficulty adjustment approaches, playtesting methodologies, instrumentation for balance telemetry, and how progression systems and reward loops influence player retention. Discussion may include designing for multiple skill levels, difficulty modes, and how to iterate on balance using data and player feedback.
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