Difficulty Balancing and Game Tuning Questions
Principles and techniques for balancing gameplay and tuning systems so that difficulty supports player engagement. Areas to cover include exposing tuning parameters to designers creating telemetry to track player behavior using iterative playtesting and controlled experiments to validate changes designing progression and reward curves avoiding runaway power escalation and providing accessibility through optional difficulty settings or dynamic adjustment. Also discuss tooling and data pipelines that let design teams iterate quickly.
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