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Designer Tools and Content Systems Questions

Design and implementation of tools, editors, and content pipelines that enable designers and artists to create and iterate on gameplay and assets without engine code changes. Topics include editor user experience, safe scripting interfaces, hot reload and live editing, serialization and version control integration, asset import and validation pipelines, tooling for tuning and balancing, automation of content packaging, performance considerations for editor workflows, and support and testing strategies for tools. Candidates should discuss trade offs between exposing functionality to non programmers and maintaining runtime integrity, as well as approaches to make tooling extensible and reliable for large teams.

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