Animation Integration and Blending Questions
Discuss animation system design and how animations integrate with gameplay and physics. Topics include animation state machines and transition logic, blending and layering techniques, additive animation, root motion handling, interpolation and retargeting, synchronization between animation and game state or physics, networked animation smoothing, and performance and memory trade offs for animation assets. Interviewers will look for understanding of pipeline, runtime constraints, determinism needs, and tools used to author and debug animations.
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