Garbage Collected Memory Management Questions
Covers memory management in managed runtimes that use garbage collection. Topics include the memory model distinguishing value types and reference types, stack and heap allocation patterns, how common garbage collection algorithms work and their runtime impacts such as pause times and allocation throughput, causes of allocation pressure, and strategies to reduce garbage collection overhead. Practical techniques include avoiding boxing, reusing and preallocating collections, using value types or structs for small frequently instantiated data, object pooling, and data oriented design trade offs versus object oriented design for performance. Candidates should also know profiling tools, memory budgeting for constrained platforms such as mobile or game consoles, and platform specific considerations for engines like Unity.
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